Welcome to the official website for “Dudebro™ — My Shit Is Fucked Up So I Got to Shoot/Slice You II: It’s Straight-Up Dawg Time”! We update on Mondays every two weeks with news, screenshots, music clips and more from the game.

Do you want to join the Dudebro team? CLICK HERE!


A Bro and his Phone

April 14th, 2014

hologeneralIn a previous post, we showed that General Dawgless Lee, Dudebro and Chicken’s commanding officer, would follow his brodacious soldiers through their mission as a cool-looking hologram.

Back then, the switch to a 2D sidescroller wasn’t announced yet, so we had to settle on only showing a cutscene sprite, whose 16 bit style was already public.

Well, a lot of time has passed since then, and on the left you can now finally see how our beloved General really looks ingame, in pure 8 bit retro style glory.

Over time, though, we came to realize that holograms alone wouldn’t have been good enough. They are, by nature, static. Especially in a sidescroller, that is something you can rarely afford outside of cutscenes. If the only way to communicate with General Lee (or other characters) was through holograms, we would have been forced to keep that to a minimum so as not to interrupt the player too much.

Instead, we came up with another idea: giving Dudebro a mobile phone.

This would allow for some interaction with the offscreen characters, without interrupting the flow of the gameplay with cutscenes or separate “codec screens”. The phone call dialogue wouldn’t require user confirmation and just punctuate the action in specific instances without stopping it altogether.


To choose a design for Dudebro’s phone, we went through multiple iterations until we found one that covered the least screen space, but still allowed for some sort of visual presence for your interlocutor. Our goal was to make this as unobtrusive as possible, so we went for the rightmost design in the picture above.

And here’s the final result: a thin phone call dialogue box with a half-transparent background, located near the bottom of the screen to prevent it from covering important gameplay elements.


While adding another means of communication may seem redundant in theory, phone calls have already proven themselves a valuable tool in the instances where holograms just wouldn’t fit, and together with the Holo-General they have allowed for a whole new array of jokes and gags.

April Fool’s Day 2014

April 1st, 2014


Well, yeah. The feature list may have probably given it away, but it was all a joke. No VR announcement for the time being, and thankfully no VR mode with features closer to the dark side of a certain social network than to what we’d expect (or want) from the real thing. We dodged a bullet on that one.

Normal updates will resume as usual on Monday, April 14th.

DudeVRo II: VR Support Announced!


We are glad to announce that Dudebro II will be the first completely 2D game to support virtual reality headsets.
No stereoscopic 3D, no virtual theaters, no BS, final destination: a quality VR experience to immerse yourself in a world of pure brodiocity.

Exclusive features for VR Mode:

  • Post your achievements directly to your Timeline!
  • Share selfies from Mirror Mode and unlock the Ducky Face!
  • Repost randomly generated inspirational quotes!
  • Get invites and notifications from players you barely know!
  • Show your friends how to get wasted without leaving home!
  • Share your personal information with advertising agencies!
  • Spend a fortune playing free games!

Disclaimer: The VR experience may or may not involve one or more of the following: targeted advertising, online arguments, moral relativism, hashtags, chicken.

What’s going on with those statues?

March 24th, 2014

In a previous post, we showed a screenshot of a fist-bumping pair of statues.


They look bro enough on their own, but there’s something strange about these statues. Most people that pass by them are too drunk to notice, but rumor has it that their heads change into something else entirely on a somewhat frequent basis. Heads like these have been spotted on multiple occasions.

Statue heads

Nobody knows just what the original heads of the statues were, or why they seem to change on a whim without anyone realizing.

New Dialogue Boxes

March 10th, 2014

The dialogue boxes shown up until now may have looked vintage enough for our retro aesthetic, but they also covered a pretty large portion of the screen. Because of that, we recently decided to revise them a bit.


As highlighted by this comparison screenshot, we made the font thinner and non-monospaced to improve readability, and removed some dead space from the window frame. We also made their background slightly transparent, preventing parts of the scenery from getting hidden and, at the same time, making them appear more varied and less monotonous.

The end result is a smaller box that doesn’t completely hide important onscreen elements anymore; fitting better with some visual features we honestly can’t wait to introduce when the time comes.

Enter the BalloonPro

February 24th, 2014

BalloonPros are curious fellas who seem to enjoy more than anything the pleasure of floating around in the air. Of course they don’t seem to care how reckless it is to be attached to balloons filled with incredibly dangerous explosive gas. One well-aimed shot is more than enough to make them go boom.


Their balloons can also act as improvised platforms, but beware! They can still explode quite easily, and you wouldn’t want to be in close proximity when that happens.


Oh hey, a Mini Map!

February 10th, 2014

With this update, we’re proud to show for the first time a very recent addition to the game: a helpful mini map sitting in the bottom right corner of the screen.


The map fills out as you explore the complex layouts that make up each location. Abstract blocks on a grid represent the rooms you have visited and how each is connected to neighboring ones. The area you are currently exploring is highlighted in orange, and the blocks with a white dot in the middle mark the save rooms, so keep an eye out for them!


We all know how these maps work after all, right? Well, we would if that was all this one mini map had to offer. We’ll delve further into some more peculiar functions in a later update.

Sprites From the Past

January 27th, 2014

As another goodie, here’s a small collections of sprites from the old top-down incarnation of the game, most of which were never shown publicly.


The most notable exception is Doughbro, already shown for the 2011 April Fool’s Day joke, coincidentally the very same that showed off an 8 bit styled 2D sidescroller before Dudebro II actually turned into one.

Facility Courtyard Screenshot

January 13th, 2014

To start off the new year with a bang/swoosh, here’s an all-new screenshot from a recently-added event to a previously shown location.


Going by this text, things are about to get snow-meltingly hot! Just what exactly is lying ahead will need to stay under wraps for a little while longer.

Happy Holidays!

December 16th, 2013

Ah, the Holidays! The atmosphere of happiness and joy, the snow falling gently all over the northern hemisphere, the hot ladies still being hot. Ah, the Holidays!
Dudebro and the whole team at Grimoire Assembly Forge wish you all a happy holiday season. May the new year start with a bang!


Regular website updates will resume Jan 13th.

Mountain Passage Screenshot

December 2nd, 2013

As the mountain top draws ever closer, even the screen can freeze, adding low visibility to the long list of challenges Dudebro will face on his journey. Of course if you ask him, this is still too insignificant of a handicap to make a difference.